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I can't believe it's not bantha!

Hit Points: 10
Defense: 12
Attack: 8
Damage: 10
Rarity:
Base: Small
Gender: It
Creator: blemelisk
Created: 7/26/2017
Updated: 7/29/2017

Special Abilities

  • Cloaked (If this character has cover, it cannot be targeted by nonadjacent enemies)
  • Melee Attack (Can attack only adjacent enemies)
  • Speed 0
  • Wild Flower (Set up anywhere on the map. Attacks the closest character within its range. This attack affects allies as well as enemies.)
  • Poison Barb (Replaces turn: range 6; 10 damage to living character; save 16)
  • Poison +20 (+20 Damage to living enemy; save 11)
  • Self-Destruct 10 (When this character is defeated, each adjacent character takes 10 damage)
  • Immutable (Not subject to allied commander effects, special abilities, or Force powers)
Average Rating: --
General_Grievous
7/29/2017 12:42:42 PM

I would swap independent with immutable as it covers more. And not sure how I feel about Wild flower as targeting allied characters is a weird interaction. How about changing he last sentence of wild flower to "any character that becomes adjacent to this character takes 10 damage, save 11. You could also change the first part of wild flower to emplacement so that it can't move unless you want it to be levitated. Otherwise looks pretty good.
blemelisk
7/29/2017 9:53:33 PM

Does emplacement limit you to only your half of the map? I wanted this to be able to be set up anywhere on the map, as a flower could pop up anywhere. However if you and others think that may be too beneficial for its function I could make it emplacement instead. With the 2nd part of wild flower would the wording: Attacks closest target within its range (regardless of ally or enemy). The controlling player makes the dice rolls.
General_Grievous
7/30/2017 2:45:42 AM

That's the tricky part is adding an extra game mechanic, characters attacking allies. When really if your attack is 8, and you deal 10 damage. Might as well be a save 11 and that way it can thematically still damage allies while not creating new game mechanics/potential loopholes, and raising questions in that context. I just like to keep things simple as can be. And that's fair emplacement is only on half a map so if you are wanting it to set up in your opponents area it's probably fine as is
blemelisk
7/30/2017 7:44:32 PM

Now the controlling player rolls just as if he/she has a character next to the target of grenades or missiles. What do you think now? Or was the change too little?
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