Special Abilities
        
        
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Affinity                                            (May be in a Republic or New Republic squad.)
                
 
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Manual Override                                            (At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
                
 
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Recon                                            (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
                
 
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Synergy +4                                            (+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares)
                
 
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Stealth                                            (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
                
 
        
                    
                Commander Effect
            
            
                
                    
                
                While only 1 Unique ally with a Force rating is adjacent to this character, neither may be targeted by an enemy more than 6 squares away.
            
     
8/10/2017 4:18:59 AM (Updated: 8/10/2017 4:21:08 AM)
8/10/2017 5:06:36 AM
8/10/2017 5:43:33 AM (Updated: 8/10/2017 5:49:30 AM)
8/10/2017 3:02:25 PM (Updated: 8/10/2017 3:03:16 PM)
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8/10/2017 3:25:41 PM (Updated: 8/10/2017 3:25:56 PM)
8/11/2017 4:07:32 AM
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8/11/2017 7:11:36 AM