Special Abilities
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Affinity (May be in a Republic or New Republic squad.)
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Manual Override (At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Synergy +4 (+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
While only 1 Unique ally with a Force rating is adjacent to this character, neither may be targeted by an enemy more than 6 squares away.
8/10/2017 4:18:59 AM (Updated: 8/10/2017 4:21:08 AM)
8/10/2017 5:06:36 AM
8/10/2017 5:43:33 AM (Updated: 8/10/2017 5:49:30 AM)
8/10/2017 3:02:25 PM (Updated: 8/10/2017 3:03:16 PM)
8/10/2017 3:12:36 PM
8/10/2017 3:25:41 PM (Updated: 8/10/2017 3:25:56 PM)
8/11/2017 4:07:32 AM
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