Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On its turn, this character can make 1 extra attack instead of moving)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Groundquake (Replaces turn: All characters within 6 squares take 10 damage and are considered activated this round; save 11 negates the non-damaging effect.)
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Subterranean Sentinel (This character sets up anywhere on your half of the battle map, and is not a legal target until it moves, makes an attack, or damages an enemy. This character is not affected by Groundquake. Enemies within 6 squares get -4 to saves against allies with Subterranean Sentinel.)
"The ground shakes to keep out their foul air."
8/31/2017 4:25:00 PM
8/31/2017 4:52:46 PM
8/31/2017 7:42:08 PM (Updated: 8/31/2017 7:42:35 PM)
8/31/2017 7:45:47 PM