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Handy Tip: To prevent curdling, store on Hoth.

Hit Points: 100
Defense: 18
Attack: 12
Damage: 10
Rarity: Rare
Base: Medium
Gender: Female
Creator: blemelisk
Created: 9/3/2017

Special Abilities

  • Ktath'atn
  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On her turn, this character can make 1 extra attack instead of moving)
  • Assassin (+4 Attack and +10 Damage against living enemies)
  • Ktath'atn Vampirism (Whenever this character successfully damages a living enemy remove 10 damage from this character. If the enemy damaged has a Force Rating, remove 1 Force Point from the damaged character and this character gains 1 Force Point.)
  • Cloaked (If this character has cover, she cannot be targeted by nonadjacent enemies)
  • Evasion (After determining initiative, before any character activates, choose either Parry or Evade, this character gains that ability until the end of the round.)

Force Powers

Commander Effect

Ktath'atn characters within 6 squares gain Evade. Whenever this character is defeated, all Ktath'atn characters lose half their printed hitpoints (rounded up). This drop of hit points can kill the character.

Average Rating: --
saber1
9/3/2017 5:52:14 AM

Evasion and Cloaked make her laugh at non-Melee. How do you intend the second part of the CE to play out? Lose 1/2 remaining (round up/down)? Lose half printed HP? I'm thinking perhaps a "take damage equal to X, round up" might work. I like the vamp ability.
surf_rider56
9/3/2017 2:17:32 PM

Actually, its not overpriced. Assassin gives her +16 Attack. That's pretty high. Also, how is she "Parryy'ing?" With her fangs??
blemelisk
9/3/2017 4:31:41 PM

You are likely right Saber. Mind you I kinda put her together rather quickly. I will work on rewording the CE im going to make it rounding up, as it should be devastating when she dies. She parries via her ability to become non corporeal. Since there isnt a dodge type ability, and I didnt want to make a new ability that is functionally the same as parry.
blemelisk
9/3/2017 4:36:00 PM

Im thinking of removing force renewal and giving her force 4 or something like that. So that she can use those FPs to reroll those saves and or walk through walls. But only do so a certain number of times unless she is hitting a force ratted character. That might help prevent her rerolling evade/parry saves a lot more. Thoughts?
saber1
9/3/2017 10:04:47 PM

Evasion fits based on your description of the character. I'm good either way on Renewal.
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