Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Affinity (Your Squad may contain non-Unique characters with a Force Rating regardless of Faction)
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Brotherhood of Darkness (All Characters in your squad with a Force Rating are considered Sith for the rest of the skirmish)
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Camaraderie (Unique Sith allies with a Force Rating gain Cunning Attack)
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Disciplined Leader (This character's commander effect cannot be suppressed)
Force Powers
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Force 1
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Anticipation (Force 1: Reroll initiative once per round)
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Ritual of Nathema (Force 6; Replaces Turn; All Characters within 12 squares with a Force Rating are defeated; save 16 negates; remove this character from play, this character is defeated)
Commander Effect
Sith Allies with a Force Rating are treated as having the same name for the purpose of special abilities whose name contains Squad. Non-unique Sith Allies gain Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
9/13/2017 2:52:36 PM (Updated: 9/14/2017 5:44:10 PM)
9/14/2017 6:38:12 PM
9/15/2017 8:29:52 PM
9/16/2017 5:36:18 AM
9/16/2017 8:44:43 PM