Special Abilities
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Unique
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Shifting Loyalties (Whenever he targets an enemy with a higher point cost, this character joins the opponent’s squad until the end of the skirmish; save 11 negates)
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"I'll Take That Wager!" (All enemies with the Wager special ability, lose that special ability for the rest of the skirmish. Each round, only one reserves ability can be resolved per squad.)
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Bravado +10 (+4 Attack and +10 Damage against an adjacent enemy with a higher point cost)
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Heavy Munitions Supplies (Replaces turn: choose 1 adjacent ally to gain Missiles 10 for the rest of the skirmish)
Commander Effect
Ghost Crew and Pirate Allies gain Bravado +10 while within 6 squares of this character
“Oh, the stories I could tell. So many of them true" -Hondo Ohnaka
9/27/2017 1:43:14 AM
9/27/2017 2:06:30 AM
9/27/2017 5:44:53 PM
9/27/2017 5:51:46 PM (Updated: 9/27/2017 5:52:46 PM)
9/27/2017 8:22:51 PM (Updated: 9/27/2017 8:23:51 PM)
10/2/2017 4:02:23 AM