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Understands the binary language of moisture vaporators.

Hit Points: 50
Defense: 14
Attack: 0
Damage: 0
Rarity: Rare
Base: Medium
Gender: It
Creator: saber1
Created: 10/5/2017
Updated: 10/5/2017

Special Abilities

Average Rating: 9.00 (1)
General_Grievous
10/6/2017 4:50:23 PM

Interesting piece, only thing I would do is make procurement until the end of the skirmish but that's just me.
surf_rider56
10/6/2017 5:52:04 PM

Actually GG, I can see where saber's heading with that. But I'd feel better about it if it was just an "adjacent" ally. I can't physically picture a droid obtaining something for just the right occassion and then distributing it board wide ......
saber1
10/6/2017 6:01:31 PM

Would splitting the difference with a "within 6" limitation suffice?
jen'ari
10/7/2017 4:47:29 AM

I think I might like it better if it was a within 6 before initiative is determined ability tbh. seems more believable to me. There is always this "reassessment" feel to the end of a round.
saber1
10/7/2017 6:37:18 AM (Updated: 10/7/2017 3:04:31 PM)

That's ironic as I had originally worded it as "before the first turn of the round". How about, "Each round, before initiative is determined, choose one of the following: Satchel Charge, Grenades 20 or Sensors. Rogue Squadron allies gain the chosen ability until the end of round."
jen'ari
10/7/2017 3:36:54 PM (Updated: 10/7/2017 3:37:25 PM)

I like that better, feels easier and has better game flow imo.
saber1
10/7/2017 4:06:11 PM

Excellent. Thanks to all for the input.
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