Special Abilities
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Unique
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Pilot
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Blue Squadron
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon)
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Armament (At the start of each Round (after initiative is determined) this character can choose one of the following abilities: Net Gun, Pin Down, Gunner +10, or Barrel Through. This character keeps the ability until the end of the round.)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
"A quasi member of Blue Squadron, he spends most of his time fixing the ships of the Rebel Fleet."
10/7/2017 3:43:18 AM (Updated: 10/7/2017 3:43:39 AM)
10/7/2017 4:54:34 AM
10/7/2017 6:40:07 AM
10/7/2017 5:43:15 PM (Updated: 10/8/2017 4:57:09 AM)
10/8/2017 5:17:45 PM
10/8/2017 5:19:03 PM
10/9/2017 1:47:46 AM
10/9/2017 7:30:43 PM