Special Abilities
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Melee Attack (Can attack only adjacent enemies)
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Unique
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Lightsaber Throw 5 (Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Sith Grip (Force 2, replaces attacks: sight; 20 damage)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect
Allies within 6 squares gain Speed 8. Trooper Allies within 6 squares gain Jedi Hunter. Allies with a Force Rating within 6 squares gain Greater Mobile Attack. Whenever an allied character, affected by this commander effect, gets a natural 1 on any roll, that character is immediately defeated.