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Very fast, very dangerous.

Hit Points: 110
Defense: 20
Attack: 12
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: jen'ari
Created: 10/18/2017
Updated: 10/18/2017

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Battle-Hardened (Enemies use their base attack ratings and base damage while targeting this character. Enemies attacked by this character do not gain bonuses to their defense rating. This character does not gain or lose bonuses to saves.)
  • Force Attuned (Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Assured Strike (Force 1: Usable only on this character's turn; this character's next attack is considered to be an automatic hit.)
  • Hawk Bat Swoop (Force 1, replaces attacks: This character can move up to 2 squares and make an attack at +10 damage. If the attack hits, this character can move 1 square without provoking an attack of opportunity from that character.)
  • Falling Avalanche (Force 1, replaces attacks: Make an attack, if it hits, push target back 1 square if medium or smaller.)
Average Rating: --
General_Grievous
10/19/2017 2:00:32 AM

Lots of cool new ideas going on here Jen'ari. Only critique is maybe swapping a couple with existing abilities or dropping a couple of the new ones and cost slightly for simplicity, especially with two of them being very wordy. Assured Strike for Use The Force, Hawk Bat Swoop for Leaping Assualt, falling avalanche for counter push. I quite like Battle-hardened though, I would change he wording to "printed attack and damage ratings" as I don't think "Base" is a rules word for abilities.
swinefeld
10/19/2017 2:35:18 AM

I also like Battle Hardened, and think the wording can be simplified. I feel like there may be some loopholes hiding in there, can't put my finger on it at the moment. As far as Assured Strike, disagree with GG as an auto-hit != an auto-crit. Hawk and Falling don't have any analogues in the current game. Interesting and cool. I'm terrible at cost calculation, I'll leave that to others, but negating bonuses is a big deal. Lastly, surprised the v-sets haven't remade Piell yet.
jen'ari
10/19/2017 2:58:59 AM

One of the most fun thing, imo, the legends group did was create the"special moves" from lightsaber styles. I don't really see a way around not making them new. But i can see the sense in not print 3 on one character
jen'ari
10/19/2017 3:00:09 AM

I will probably fix b wording for battle hardened and than drop two force abilities while keeping one and add something already known. But being able to leaping assault at the end of a turn is pretty powerful imo.
jen'ari
10/19/2017 3:01:03 AM (Updated: 10/19/2017 3:01:23 AM)

For the record, I want this piece to think about playing general smaller with him. So ideas towards that end would be great
surf_rider56
10/20/2017 12:22:06 AM (Updated: 10/20/2017 2:20:29 PM)

Battle Hardened - Both this characters and attacking enemy characters Base stats cannot be altered during attack/defensive phases involving this character. ?? Assured Strike - A "Failed" roll becomes an auto 11?
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