Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Nightsister (Counts as a character whose name contains Nightsister)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Rivalry (Cannot be in a squad with a Separatist commander unless that character's name contains Nightsister.)
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Camaraderie (An ally whose name contains Asajj Ventress gains Nightsister.)
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Home World (If you win Map Roll, this character gains Tactician +4.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Weapon (Force 1, replaces attacks: +10 Damage until the end of the skirmish)
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Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
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Shadow Killer's Mist (Force 3: Replaces turn, 1 adjacent ally whose name contains Nightsister gains Invisibility)
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Magick Lightning (Force 2, Replaces attacks: Range, 2; 40 damage to target and target gets -2 attack and -2 defense until the end of the round.)
Commander Effect
Characters whose name contains Nightsister may be in your squad regardless of faction. Nightsister allies gain Charging Assault and start the skirmish with +1 force.
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