Special Abilities
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Unique
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Close-Quarters Fighting (+4 Attack against adjacent enemies)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Callous (This character may target allies.)
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Hidden Agenda (Set this character up with an opponents squad. Your opponent gains control of this character, and he does not count as a legal target for your opponent. Whenever your opponent attacks with this character they must make a save 16 or the attack roll is an automatic 1. At the end of this characters turn you may attempt a save equal to the point cost of your opponents characters within 6 squares to return this character to your control.)
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Broken Loyalty (Once per skirmish, if a Unique character you control ends it's movement within 6 squares, regardless of line of sight, you may replace that characters attacks, this character takes an immediate turn under your control, at the end of that turn this character is no longer under your opponents control and all damage is removed from this character.)
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Advanced Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated)
Commander Effect
Droids are subject to this effect: Allies within 6 squares may immediately move 2 squares whenever they defeat an enemy.
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11/3/2017 6:41:18 PM (Updated: 11/3/2017 6:42:24 PM)
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