Special Abilities
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Unique
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Political Intrigue (Allies and enemies are subject to the following: All non-unique characters gain +4 attack and +10 damage against characters with a Commander Effect.)
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Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
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Political Operative (Ignores Diplomat when targeting or attacking an enemy within 6 squares)
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Disruptive 12 (Suppresses enemy commander effects within 12 squares)
Commander Effect
Whenever a Unique character or a character with a Commander Effect is defeated, this character and all followers gain +1 attack and +1 defense.
Allies and enemies are subject to the following: Whenever a non-unique character rolls a 1 during an attack or a save, that character is automatically defeated, all other non-unique characters gain +1 attack (this bonus stacks).
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