Hit Points:
|
100
|
Defense:
|
21
|
Attack:
|
12
|
Damage:
|
20
|
Rarity:
Rare
Base:
Medium
Gender:
Male
Creator:
wwmandalorian
Created:
11/12/2017
Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
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Force Tutor (At the start of the skirmish, choose 1 allied character with a Force rating. That allly can spend force points 1 more time per turn for the rest of the skirmish and loses Force Ascetic.)
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Empathy (Allies with Savage within 6 squares lose Savage)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
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Force Cleanse (Force 2: replaces attacks; touch: target allied character is no longer considered entranced, confused, burned, or corrupted.)
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Light Aura (Force 1, replaces attacks: For the rest of the skirmish, this character gains the following Force ability: Allied characters within 6 squares gain +4 to all saves.)
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Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)