Special Abilities
-
Unique
-
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
-
Bounty Hunter +4 (+4 Attack against Unique enemies)
-
Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)
-
Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
-
Concussion Rifle (Target and adjacent Characters are knocked back 2 squares, Save 11, and are considered Activated, Save 11)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Snare Rifle II (A character hit by this character's attack cannot move until the end of this round, Save 11.)
-
Stun Grenade (Replaces attacks: Range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
-
Teamwork (At the end of this character's turn, he may immediately make an attack or use an ability that replaces attacks)
-
Ammonia Bomb ((Replaces attacks: Range 6; living target and each living character adjacent to that target take 40 Damage; save 11 reduces Damage to 20.Charactes with Breathmask SA, are not effected.)
-
Concussion Rifle (When Target Opponent takes Damage, it, and adjacent Characters are knocked back 2 squares, Save 11, and are considered Activated, Save 11)
-
Independent (This character is not subject to allied commander effects. This character cannot combine fire, and allies may not combine fire with it. This character ignores force powers and special abilities that grant extra attacks, twin attack, or that would increase its attack, defense, or damage.)
Force Powers
-
Force 1
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
-
Anticipation (Force 1: Reroll initiative once per round)
-
Findsman (Force 2: Character gains +4 Attack, and +10 Damage on all Attacks this Round.)
A Gand Findsman, and a reprogrammed Protocol Droid, teamed up to make a formidable Bounty Hunting duo.
11/15/2017 4:40:45 PM
11/15/2017 4:55:12 PM (Updated: 11/15/2017 4:59:52 PM)
11/15/2017 5:03:51 PM
11/15/2017 8:56:12 PM (Updated: 11/15/2017 8:56:29 PM)
11/16/2017 2:30:57 AM
11/16/2017 3:41:13 AM (Updated: 11/16/2017 3:42:01 AM)
11/16/2017 10:18:01 PM
11/16/2017 11:06:36 PM
11/17/2017 1:25:45 PM
11/17/2017 2:25:29 PM
11/17/2017 2:26:45 PM
11/17/2017 3:11:31 PM (Updated: 11/17/2017 3:12:43 PM)
11/17/2017 6:53:25 PM
11/17/2017 7:39:41 PM
11/17/2017 11:23:49 PM
11/18/2017 1:03:02 AM
11/18/2017 1:30:28 PM
11/19/2017 1:21:26 PM
11/19/2017 1:22:40 PM
11/19/2017 1:24:33 PM
11/19/2017 3:52:41 PM
11/19/2017 4:42:38 PM
11/19/2017 5:09:39 PM