Special Abilities
-
Unique
-
Affinity (May be in a Republic squad)
-
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-
We Dont Belong Here (Cannot gain gambit, and does not count for victory points when defeated)
-
Disruptive (Suppresses enemy commander effects within 6 squares)
-
Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
-
Tricky Targets (Replaces Attacks: Choose a character within 6 squares that is either Medium, Large, or Huge. This character and the chosen character switch positions. Normal positioning rules apply.)
-
Teamwork (At the end of this character's turn, he may immediately make an attack or use an ability that replaces attacks)
-
Single-Shot Blaster (This character cannot gain Twin Attack)
Commander Effect
Unique Allies gain +2 Defense, and the range of their Commander Effects is extended by 6 squares.
11/18/2017 1:57:03 AM
11/18/2017 4:11:51 AM
11/18/2017 9:36:47 PM