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Ain't like dustin' crops, boy!

Hit Points: 150
Defense: 16
Attack: 10
Damage: 10
Rarity:
Base: Large
Gender: Male
Creator: saber1
Created: 11/18/2017
Updated: 11/19/2017

Special Abilities

  • Unique. Twin Attack. Rogue One.
  • Difficult Target +4 (+4 defense against nonadjacent enemies)
  • Force-Attuned Armor (Whenever this character takes damage, he reduces the damage by 10 with a save of 11)
  • Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
  • Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
  • Rolling Attacks (On his turn, each time this character defeats an adjacent enemy by making an attack, he can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity)
  • Teamwork (At the end of this character's turn, he may immediately make an attack or use an ability that replaces attacks)

Force Powers

  • Force 3
  • Blaster Barrage (Force 1, replaces attacks: Can attack every legal target once)
  • Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)

"You almost shot me." "You're welcome." -Chirrut Îmwe and Baze Malbus

Average Rating: --
saber1
11/18/2017 8:04:11 AM

Baze = FAArmor, Missiles 30. Chirrut = Rolling Attacks, Force 3, Force Sense. Amalgam = 150 HP, 17 Def. Rolling Evade swapped for Difficult Target. Momentum replaces Protective for damage boost and improved depiction of Chirrut's Melee skill. Blaster Barrage replaces Furious Assault in an admittedly unusual way (Baze has Furious but Chirrut has Force points). Teamwork because...teamwork. It's the CCC them and befitting this duo.
saber1
11/18/2017 8:08:49 AM

The combos are as follows: Twin, Teamwork, Twin. Twin, Teamwork, Missiles. Blaster Barrage, Teamwork, Twin. Blaster Barrage, Teamwork, Missiles. Missiles, Teamwork, Missiles. I believe that's it.
General_Grievous
11/18/2017 3:43:06 PM

Nice build! I think I would up cost slightly with double blaster barrage being a thing at +14 and 30 damage with Cassian and Leia
saber1
11/18/2017 7:56:41 PM

Without MotF2 can they use Blaster Barrage twice in a turn?
swinefeld
11/18/2017 8:00:55 PM

Interesting flexibility between using Barrage or trying to get a rolling attack going.
swinefeld
11/18/2017 8:02:01 PM

No, they'd need a way to spend FP twice on a turn to double Barrage
jen'ari
11/18/2017 9:30:30 PM

This piece could potentially drop 160 damage on someone. Cassians reprisal, Leia's +10, and momentum, twin twin. If junk is around you get a +10 attack rating as well. 20 attack for 40 damage for four attacks. Those pieces fit in the squad well so it's easy to see the combo.
saber1
11/19/2017 1:17:28 AM (Updated: 11/19/2017 1:22:06 AM)

Cost increase? They potentially dish out a lot but get shredded against Melee with that 17 Defense. Glassy McCanon.
blemelisk
11/19/2017 1:19:00 AM

I like it, and a good rep of the pairing
jen'ari
11/19/2017 1:48:47 AM

I'm not sure if it is needed, just throwing out the full potential. It does cost 19 for Leia, she has to be hit, and cassian, and a unique has to die. 150 with fa armor is decent defense against melee
jen'ari
11/19/2017 1:51:51 AM

I am thinking guard about this piece and I like it. Potentially devastating, but they were pretty devastating in the movie as well. Rolling attacks from chirrut followed by a blast barrage from baze is tasty. What would sniper do to the cost?
swinefeld
11/19/2017 2:16:53 AM

Always good to look for worst case boosting scenarios, then meter them against what will make a fairly well rounded squad. As long as there is a reasonable chink in the armor somewhere...
saber1
11/19/2017 4:27:12 AM

Sniper, while tempting, might be too dangerous. Not having it helps keep them honest on the ranged side. I may drop Def to 16 and/or bump cost a bit. I want them to be strong but reasonably so.
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