Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Bombad Gungan (Whenever an enemy targets him, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated.)
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Con Artist (During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the chosen commander is defeated.)
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The Phantom Menace (This character does not count as a legal target for enemies farther than 6 squares away)
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Lightsaber Wielder (Counts as having a lightsaber)
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Emergency Powers (Replaces turn, usable once per skirmish: if a character whose name contains Darth Sidious is in your squad, and this character has line of sight to an enemy, you may immediately add up to 20 points of Non-Unique Republic characters adjacent to an ally whose name contains Darth Sidious)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
There's always a bigger fish. ~Qui-Gon Jinn.
11/22/2017 4:14:17 AM
11/24/2017 6:49:15 PM
11/25/2017 4:59:43 AM (Updated: 11/25/2017 5:48:10 AM)