Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
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Loner (+4 Attack if no allies are within 6 squares)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect
Followers within 6 squares score critical hits on attack rolls of natural 19 or 20 and deal triple damage instead of double on a critical hit.