Special Abilities
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Counts at Darth Bane
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Rival (This character cannot be in a squad with characters whose name contain Kaan, or Brotherhood.)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Dark Aura (Force 1, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves)
“The power of the dark side is strongest if it is concentrated in one vessel. Not spread out among many.”
-Darth Bane
12/3/2017 2:05:18 PM
12/3/2017 2:58:48 PM
12/3/2017 4:24:17 PM
12/3/2017 8:19:00 PM