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Helps build strong bones and healthy initiative rolls.

Hit Points: 20
Defense: 13
Attack: 0
Damage: 0
Rarity: Uncommon
Base: Medium
Gender: Male
Creator: Lord_Ball
Created: 12/6/2017
Updated: 12/6/2017

Special Abilities

  • Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)

Commander Effect

At the end of this character's turn, choose 1 adjacent non-unique follower. Until the end of this characters next turn or this character is defeated, that follower can use 2 abilities that replace attacks instead of 1 on its turn.

"Observation: Senators are not nice, master. They are either on top of their game or yesterday's news." ― HK-47

Average Rating: --
12/7/2017 5:02:09 PM

Interesting way to give a Tarpels-like take on it.
12/7/2017 11:47:21 PM

As much as I don't really want to go with a diplomat, I'm leaning toward going with the senator... He's even got some good flavor text!
12/8/2017 5:26:45 AM

I would want to play this. Maybe add "Droids are subject" to the CE? I've always been fond of the Juggies, but that might be too much... ps - yeah, great flavor text
12/9/2017 4:23:00 AM (Updated: 12/11/2017 3:37:47 PM)

Like it for the flavor text alone hahaha. But neat CE
12/12/2017 2:18:47 AM

Simple and effective. I'm slightly sad that Jug Droids can't play here, but double-mobile-Shatter Beam is just too good. The CE is surprisingly limited, in OR at least... I dig the Jedi Sentinels as much as the Jugs, so some good love there. Including Fringe is a wild card I don't have time to research at this point, but the CE's adjacency clause dampens potential abuse wherever it may come from. Nice work!
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