Special Abilities
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Augment Healing (Adjacent allies that use Heal or Force Heal double the amount of damage removed)
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Heal 30 (Replaces attacks: touch; remove 30 damage from a living character)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Medical Implant (At the start if the skirmish, choose one ally, that character gains Heal 20 and Medical Supplies.)
Commander Effect
All living allies remove 10 damage when they activate.
12/13/2017 2:36:05 AM
12/13/2017 2:59:33 AM
12/13/2017 3:01:30 AM
12/13/2017 4:34:34 PM (Updated: 12/13/2017 4:37:59 PM)
12/13/2017 5:45:54 PM
12/14/2017 7:00:59 PM