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Available at your local Tosche Station (in the Power Converter aisle).

Hit Points: 30
Defense: 12
Attack: 0
Damage: 0
Rarity:
Base: Medium
Gender: Female
Creator: blemelisk
Created: 12/13/2017
Updated: 12/13/2017

Special Abilities

  • Limited 2 (You can have no more than 2 characters with the name Veteran ResCorp Medic in the same squad.)
  • Medical Scan (Usable once per round on this character’s turn; range 12; remove 10 damage from a living ally)
  • Advanced Medical Pack (Replaces attacks: range 6; remove 20 damage from target living ally and 10 damage from each living ally within 2 squares of the target)
  • Heal 30 (Replaces attacks: touch; remove 30 damage from a living character)
  • Emergency Life Support (Adjacent living allies gain Avoid Defeat)
  • Non Combatant (This character cant score Gambit Points. When this character is defeated, Commander Effects of the squad that defeated this character are suppressed till the end of the next round.)
  • Humanitarian (Once per turn, when an enemy character within 6 squares takes damage, make a save of 9. On a failure the enemy character removes 10 damage.)
  • Stable Footing (Not slowed by difficult terrain or low objects)

Commander Effect

Droids are subject to these effects: Allies that have Heal 10 gain Heal 20 and Medical Scan. Allies whose name contains 'Medic' and have a printed Attack of 0 gain +4 Defense.

Average Rating: --
swinefeld
12/14/2017 4:25:31 AM (Updated: 12/17/2017 4:13:52 AM)

I really like the idea of Humanitarian offsetting how well this *gal* heals.
Lord_Ball
12/14/2017 12:56:48 PM

save 7 seems weird, but I guess a lot has changed since the ol' 6/11/16 saves of yesteryear. Never was a fan of Medical scan (how does a simple scan actually heal anything)? nor how Medical pack worked, but since you didn't create those abilities (just improved the one) I can't fault you for using them.
blemelisk
12/14/2017 10:52:27 PM

Im very open to discuss increasing the save etc. It serves 2 purposes. 1: it is thematic and 2: it is to give that much more hesitation of your opponent to try and kill her off.
blemelisk
12/15/2017 1:56:02 AM

Made a change to Non Combatant, please comment as this was the original duration i had intended.
blemelisk
12/15/2017 2:01:18 AM

Sorry, I wanted to speak up to what Lord Ball mentioned. You are right about the wording a scan never would really help heal someone (diagnosis is useful though). But I imagine it does more maybe some type of nano bots are sent along the beam and help heal the person a bit. (or whatever the "healing" effect from medics in Star Craft? at range. haha).
blemelisk
12/15/2017 2:01:22 AM

But it is star wars, faster than light ships, Sun Crushers, Death Stars, light sabers, etc. Youd think they would have a way to help heal someone at least a small amount at range. :) I had nano bots ability in one of my earlier creations, but I didnt want to use it, but it would make for a good explanation of healing from range.
Lord_Ball
12/15/2017 3:17:17 AM

I think the reason the save 7 feels weird is likely due to it being close to the established 6, so maybe 8 or 9 wouldn't feel so odd. As to your non combatant, I'd simplify it to "end of the next round"
swinefeld
12/15/2017 3:44:01 AM

^ Nice wording tweak, LB. I agree about the save, if 6 is too low, 11 too high, go in between. Also, I like the tightly focused 2nd part of CE—if you want to get the Medical Droid in there too, you'll need the "Droids are subject to these effects" clause.
blemelisk
12/15/2017 9:18:13 PM

There, I think I have her in her final form. I kept flip flopping between save 8 and 9, but a 40% failure rate that can now only trigger once per turn is about where I would like to keep it. Thanks for the wording tweaks!
blemelisk
12/16/2017 12:32:37 AM

question "with medic in their name" the root of medical is Medic, would that count?
swinefeld
12/16/2017 6:50:51 AM

Formally worded, whose names name contains 'Medic' would include 'Medical'. Names contain Medical would not include Medic.
blemelisk
12/16/2017 6:40:29 PM

Ok, I think she is exactly where she should be. :)
swinefeld
12/17/2017 5:02:15 AM

There is a lot going on here, but I like the ideas. The most interesting parts here (for me) are the choices presented to the opponent. Super easy to kill this piece, but should you, and when is the right time? You would generally not want to expose this piece until full engagement is underway. That said, and I didn't see it until now, so before voting, did you mean for Non-Combatant to trigger even if the controlling player causes defeat? If not, should be 'defeated by an enemy'. That is a fairly big deal, depending on circumstances. (Tactics Broker especially, also Transfer Essence etc)
blemelisk
12/17/2017 6:55:18 PM (Updated: 12/17/2017 6:55:58 PM)

That is a very good question, technically it should affect whomever defeats the character, so even allied commander effects would be affected. what do you think? (it supposed to represent the fact that a non combatant that is neutral in the fight and is there to save lives has been purposefully killed. Thus demoralizing the troops and the commander effects are nulled for a bit.) what do you think of that reasoning?
blemelisk
12/17/2017 7:05:18 PM

I simply hadnt thought of you killing it off from your squad. Since there are very few ways to do so.
swinefeld
12/17/2017 9:52:43 PM

That reasoning seems sound. The wording to do that could get messy. (I don't have a good suggestion at the moment)
blemelisk
12/18/2017 12:37:25 AM

I think i worded it ok. :)
swinefeld
12/18/2017 3:34:13 AM

Yes, that expresses the intent clearly. To follow WotC game terminology, I would change 'cancelled" to 'suppressed'. (But commanders with Disciplined Leader, which is a V-set ability, would ignore the effect. ) Your character, so do as you wish. :)
blemelisk
12/18/2017 2:11:19 PM

Will change to surpressed
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