Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Wound in the Force (At the start of this character's turn, if any adjacent enemies have Force points remaining, transfer 1 Force point from each adjacent enemy to this character. Enemy characters within 6 squares cannot gain Force points.)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Affinity (A character whose name contains Kreia or Traya may be in your squad regardless of faction)
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Force Bond (This character and any ally gain +2 attack and +2 defense as long as they are within 6 squares of one another. This character loses 10 Health whenever an ally dies. If no other ally is on the same squad as this character, this character loses all Force points, and can no longer gain them.)
Force Powers
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Force 5
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Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to her Speed before any other character activates)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Knight Speed (Force 1: This character can move 4 extra squares on her turn as part of her move)
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Commander Effect
Allies cannot join enemy squads. Allies gain +4 attack and +10 damage when attacking the same enemy this character last attacked this round.
"But in you… I see the potential to see the Force die, to turn away from its will. And that is what pleases me. You are beautiful to me, exile. A dead spot in the Force, an emptiness in which its will might be denied."
―Darth Traya.
12/25/2017 8:07:14 PM