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Is a one-man wrecking crew.

Hit Points: 300
Defense: 25
Attack: 18
Damage: 30
Rarity:
Base: Large
Gender: Male
Creator: jen'ari
Created: 1/9/2018
Updated: 1/13/2018

Special Abilities

  • Unique
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Forward Positioning (Set up anywhere on your half of the battle map)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Presence of the Dark Side (Once per turn, an enemy that activates or ends its move within 6 squares of this character loses 1 Force point and takes 10 damage; save 11)
  • Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
  • Force Attuned (Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)
  • Teamwork (At the end of this character's turn, he may immediately make an attack or use an ability that replaces attacks)
  • Sith Tactician (This character automatically goes first each round.)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Shien Style (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11)

Force Powers

  • Force 4
  • Force Renewal 3 (This character gets 3 Force points each time he activates)
  • Master of the Force 3 (May spend Force points up to 3 times in a single turn)
  • Dark Aura (Force 1, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves)
  • Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
  • Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
  • Force Storm 3 (Force 2, replaces attacks: 30 damage to all characters within 2 squares)
  • Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
  • Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
Average Rating: --
jen'ari
1/9/2018 5:19:02 PM

i will probably have to drop Overwhelming Power.
shmi15
1/10/2018 3:04:16 AM

I would find a way for him to activate twice..... Maybe drop POTDS and make some version of stagger activation
jen'ari
1/10/2018 3:45:04 AM

hmm. I added Forward Positioning and Sith Tactician. i think he is probably fine. I mean think of this. He can go first, leaping assault someone for 120 damage and than Sith Sorcery while Dark Aura is in place and than Force Storm 3 or Leaping Assault again. Against anyone within 6 squares he has a 29 defense, if in cover within 6 that is a 34. Also anyone that activates after that within 6 takes 10 save of 15.
jen'ari
1/10/2018 3:45:28 AM (Updated: 1/10/2018 3:49:10 AM)

HAHA just added counterstrike and counterattack but dropped overwhelming power
shmi15
1/10/2018 3:51:28 PM

What about the Teamwork ability? It allows you to attack after he activates, or use a SA/FP after? And I would drop COUNTERSTRIKE for just Shien Style Mastery. Makes way more sense with a Jedi right?
jen'ari
1/10/2018 4:16:49 PM (Updated: 1/10/2018 5:20:55 PM)

force attuned and teamwork eh. interesting. but I will have to look into if they knew shien. I can definitely give them Djem so, which is a much better idea. Shien, the function, fits perfectly. ^^ much better idea than counterattack
shmi15
1/10/2018 4:46:09 PM

True, I forgot about keeping it true to their character, maybe they did not know Shien... And yea, Force Attunend and Teamwork would be neat together, MOTF3 allows that to work pretty well as well, and they would run out of FP real quick if you tried it every round. But if this is your only atacker, so be it!
jen'ari
1/10/2018 5:24:13 PM

For 6 force he can Leaping Assault, than Leaping Assault, than Force Storm. YES! or he can Sith Sorcery, attack 4 times, Leaping Assault somewhere else and than sith sorcery again YES!!
shmi15
1/10/2018 6:55:17 PM

For 200 points its very entertaining. I think Melee get eaten alive by him 99.9% of the time. But, I think shooters have a chance to swarm him, and I think auto damage squads would give it issues somewhat. Obviously being out activated is his weak spot. But its interesting!
CorellianComedian
1/10/2018 7:45:14 PM

Just curious... why Counterstrike? Any time they get shot, they can maul the attacker for 60 damage
shmi15
1/13/2018 5:49:17 PM

Yea, I am against the Counterstrike. I thought Shien Style/Shien Mastery would be better... Or maybe just Evade?
jen'ari
1/13/2018 6:13:29 PM

ok, thanks for the reminder. I didn't like it either. so here we go. I could not justify giving him Shien (even though it fits very well the require function). So I gave him Reflect. Which makes the shooter make the save (so if within 6 it is a 15) but if they make the save the damage goes through, if they fail they take all the damage. thoughts?
jen'ari
1/13/2018 6:30:57 PM (Updated: 1/13/2018 6:31:38 PM)

screw it Shien fits the best and is the right function
General_Grievous
1/13/2018 11:50:24 PM

I think he just has too many abilities/powers going on. For comparison see Anikan and Obi Wan team piece, it has almost have as many abilities. Which is pretty important to fit on a card and further to simplify. I would drop presence of the dark side, forward positioning, damage reduction, and leaping assualt then drop cost to close to 160
jen'ari
1/14/2018 12:06:05 AM

the problem with that is 2fold... ani-obi costs 85..... not 200. and i want the whole squad to be in one piece.
jen'ari
1/14/2018 12:07:07 AM

so you have to think about it like that. this is all the powers that go on in the squad so when you think of it like that, it is not too much. it would just be a card issue
General_Grievous
1/14/2018 5:54:43 AM

That's fair like a scenario piece then
AlexTheGreat
1/14/2018 1:10:33 PM

Hey everyone!!!!! Can someone find it a competitor??? Thumps up dude!!!
jen'ari
1/14/2018 2:24:07 PM

Scenario piece. That sounds awesome. Other people show up with their squads to face off of against a scenario piece. Always light side versus dark side. That's pretty great
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