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You stuck up, half-witted, scruffy-looking milk drinker!

Hit Points: 90
Defense: 19
Attack: 10
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Male
Creator: General_Grievous
Created: 1/15/2018
Updated: 1/16/2018

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Sith Triumvirate (-1 to your opponents initiative roll except on a roll of 1. This bonus stacks.)
  • Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Match Their Power (If you opponent's squad contains a higher point cost character with a Force Rating, this character's force powers cost 1 point less to use (to a minimum of 0 Force Points))
  • Camaraderie (Allies whose name contains Sion, Nihilus or Traya gain Sith Triumvirate and Match Their Power.)

Force Powers

  • Force 2
  • Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
  • Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
  • Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)

Commander Effect

Non-Unique Sith Followers with Cunning Attack gain Jedi Hunter.

Sith Assassins made up the bulk of the Sith Triumvirate's forces, and through their skill in cloaking, tracking and ambushing their prey, they brought the Jedi order to near extinction.

Average Rating: --
General_Grievous
1/16/2018 8:06:23 PM

Rapport is there to make it so you can fit this guy in with Traya, Nihilus and Sion for exactly 200.
Lord_Ball
1/16/2018 8:28:33 PM

Can't say I'm a big fan of Track Prey.... it doesn't feel very tracking or preying.
General_Grievous
1/16/2018 8:30:11 PM

That's fair LB, I was trying to emulate this: "These stealth warriors were also unusual in that they drew their power from the Force presence of their prey. The stronger their targets were in the Force, the stronger the hunters became."
General_Grievous
1/16/2018 8:31:08 PM

Thought about different names: Dark Meditation, Grow in Power, Seek Target, etc... But is it the name or the actual ability?
Lord_Ball
1/16/2018 9:10:44 PM

It's kind of both. Hmmm, what about something like Force Tracking (Force 2; replaces Turn: Until the end of this character's next turn, this character gains the following Force ability: Allied force powers range is extended by 2 squares when targeting an enemy that has more Force Points). Unfortunately Sion doesn't have any powers with range, but Traya/Kreia and Nihilus could benefit nicely. Or perhaps having their Force powers cost 1 point less to activate when targeting an enemy with more force points (not sure on a name for that idea).
General_Grievous
1/16/2018 9:36:49 PM

Hmm seems like more of a special ability for the latter one, I'll reflect on it
General_Grievous
1/16/2018 9:40:54 PM

I initially was trying to create a very anti-jedi Sith squad type with some of the lesser utilized Sith, and I thought countering Force teams where they have 10+ Force points saved up would be interesting. But I may revisit and go the SA route
General_Grievous
1/16/2018 9:57:31 PM

Alright scrapped track prey, went the SA route with Match their power and it's nice because it helps the cheaper Nihilus and Sion more than their beastly versions.
AlexTheGreat
1/22/2018 4:20:32 PM

WOW! This match their power ability is really cool!! No problem if I use it for my pieces right??
General_Grievous
1/22/2018 4:33:34 PM

Use away Alex! Same goes for any abilities/powers I make haha
AlexTheGreat
1/22/2018 4:45:49 PM

Roger Roger! I couldn't resist asking since I'm making only characters with a force rating!!
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