Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Sith Triumvirate (-1 to your opponents initiative roll except on a roll of 1. This bonus stacks.)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Match Their Power (If you opponent's squad contains a higher point cost character with a Force Rating, this character's force powers cost 1 point less to use (to a minimum of 0 Force Points))
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Camaraderie (Allies whose name contains Sion, Nihilus or Traya gain Sith Triumvirate and Match Their Power.)
Force Powers
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Force 2
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
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Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
Commander Effect
Non-Unique Sith Followers with Cunning Attack gain Jedi Hunter.
Sith Assassins made up the bulk of the Sith Triumvirate's forces, and through their skill in cloaking, tracking and ambushing their prey, they brought the Jedi order to near extinction.
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