Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Lightsaber Wielder (Counts as having a lightsaber)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Self-Destruct Sequence 30 (Replaces attacks: 30 damage to each adjacent character, then remove this character from play.)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Jedi Battle Meditation (Force 2; replaces turn: Cancel enemy and ally abilities with the word Meditation. For the rest of the skirmish this character gains the following Commander Effect: Whenever allies combine fire on an attack you may reroll a missed attack once, enemies who do not benefit from combined fire must reroll a successful attack once.)
Commander Effect
Each ally with a Force rating starts with +1 Force.
"How do we fight against any enemy? With the Force, to the best of our abilities."
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