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Is ready to take on the whole Empire itself.

Hit Points: 100
Defense: 20
Attack: 12
Damage: 20
Rarity:
Base: Huge
Gender: Male
Creator: jen'ari
Created: 1/29/2018
Updated: 1/31/2018

Special Abilities

  • Unique
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Machinery (Industrial Repair removes damage from this character)
  • Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
  • Locked On (At the start of this character's turn, choose a target enemy, ignoring cover, this character's first attack against that enemy is a natural 20.)
  • Mobile Attack (Can move both before and after attacking)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Force Powers

  • Force 4
  • Focused Attack (Force 2, usable only on this character's turn: This character ignores cover when determining legal targets this turn)
Average Rating: --
jen'ari
1/29/2018 11:22:02 PM

Supposed to represent his super focus and not being aware of the Millenium Falcon in "A New Hope". So defense is not great but offense is pretty stout.
General_Grievous
1/30/2018 3:03:32 AM

Very interesting Jen'ari, at first glance I really like it. GLO is probably the only one I'd consider tweaking for rules wordings sake but I'm not sure how. And very cool
surf_rider56
1/30/2018 3:32:14 PM

If he's "Not Aware" Sense doesn't make ... sense. Very simple and clean and no I'm not going to mention cost.
General_Grievous
1/31/2018 9:26:15 AM

I think just being Huge is a major negative to cost in itself but not sure how much, what you say it's worth Surf?
jen'ari
1/31/2018 10:58:11 AM

Force sense is an offensive weapon. He's aware offensively.
Lord_Ball
1/31/2018 1:01:42 PM (Updated: 1/31/2018 1:09:07 PM)

How about Getting Locked On just being for the first attack of each round (ala shatterpoint). Comparing it to Shatterpoint both replace turn, SP is range 6 yours is sight, SP costs force yours is free, so the advantages your ability has over SP are already great by comparison, with the balancing draw back being that it can be negated, making it apply to all attacks still seems like a bit much. Oh and Mounted Weapon or Machinery is a must on all the mechanical vehicles in my book.
shmi15
1/31/2018 1:24:30 PM

Yea, its weird, see, in game, Force Sense makes sense I guess... But when you say its him not aware of the Falcon, lol, it just sounds weird. Getting locked on is cool, but I agree its odd. Lord Balls example is a good idea for him, making it only the first attack each round. I would drop Sense and add another Force Point to do the other Force Power twice.
surf_rider56
1/31/2018 3:49:48 PM

See, earlier today I agreed with jen (scary) that sometimes you have to look at something and add/subtract from the calc. Like GG says, the fact its huge you should probably subtract 5-6 points. The calc says 48; I say its probably close to 42, which going with my +/- 5 is just about where jen says it is. As for the Sense bit, I can see both sides, but it still seems weird to be aware yet unaware because of focus.
jen'ari
1/31/2018 4:14:22 PM

I would push you to the game of chess. You can be aware of your attacking options while being unaware of your defense options. For instance moving a bishop to attack a king while unaware that a Knight (Millenium Falcon, sometimes comes out of nowhere) can kill it. I like LordBall's and Shmi's suggestions except mounted weapon, Vader flies Alone!
jen'ari
1/31/2018 4:20:38 PM

Also Force Sense is an offensive ability but it is usually used for other people to attack, something that I do not think Vader really does. I remember him saying something like "Some fighters have moved away from the group. come with me" in A New Hope which is where Force Sense came from. wanting to attack. but once he got down there he was too focused and went tunnel vision
Lord_Ball
1/31/2018 4:26:39 PM

I did say or Machinery... I just take issue with "heal"ing mechanical devices.
shmi15
1/31/2018 4:34:54 PM

I would drop Locked On for a defensive ability. Otherwise, this guy will get shot up being a huge. I think locked on is a neat idea, but for him, I think it hinders him way more than it will help him. He has to waste an attack, then stay in LoS of that enemy. The way Locked on reads right now, you can choose any enemy, regardless of sight? I like Focused Attack on him, very nice for what your going for.
jen'ari
1/31/2018 4:45:21 PM (Updated: 1/31/2018 4:46:20 PM)

good points. added machinery, Made Locked on easier to use and more effective. I do not want to add much defense because he was knocked out in one hit. Mobile attack should supply a small amount of defense.
shmi15
1/31/2018 5:04:50 PM

I would knock his base Defense and his HP down if you want to show his lack of focus on Defense. I actually think it would be cool if you gave him like some sort of defensive boost when 3 or more Imperial Allies with Pilot are within 3 squares. So like, drop his Defense to 17/18, but give him a +2/3/4 Defensive boost with Imperial Pilots. And Tie Fighters are faster than X-Wings. Not that mine should be the gold standard for speed comparisons, but I gave my X-Wing a Speed10, I think the Tie Fighter could have Speed 12...
Lord_Ball
1/31/2018 5:12:30 PM

Technically speaking Vader wasn't alone, infact it was Han blowing up his wingman that made the other wingman freak out and throw Vader off course...
jen'ari
1/31/2018 5:23:14 PM

I was talking about flying his own ship alone, like no one on a gun shooting while he is piloting.
jen'ari
1/31/2018 5:26:16 PM

I am not going to give Vader boosts from other characters unless they are Sidious or Tarkin.
shmi15
1/31/2018 6:36:23 PM

well, it was his wingman who gave him the cover he needed, it was him commanding them to do it, but either way it was them giving him the protection. Maybe if he gave them draw fire instead?
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