Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
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Crusader (This character gets +4 attack as long as an ally within 6 squares has Crusader Ability.)
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Crusader Leader (Your squad may include non-unique jedi from any faction who cost is 30 points or less.)
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Crusader Reserves 30 (If you roll exactly 15 for initiative, you can add up to 30 points of non-unique jedi characters to your squad immediately before your first activation of the round.)
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Mandalorian Hunter (+4 Attack and +10 Damage against Mandalorian enemies)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
Commander Effect
Followers with a force rating gain Crusader. Allies with Crusader gain Force Renewal 1 and Mandalorian Hunter.
"Until the Mandalorians have been defeated once and for all so swears.. Revan!"
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2/18/2018 8:54:44 PM (Updated: 2/18/2018 9:00:21 PM)
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