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Here's where the fun begins.

Hit Points: 120
Defense: 12
Attack: 7
Damage: 20
Rarity: Rare
Base: Huge
Gender: It
Creator: Lord_Ball
Created: 2/15/2018
Updated: 2/20/2018

Special Abilities

  • Droid (Immune to critical hits; not subject to commander effects)
  • Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
  • Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
  • Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
  • Deployment Rack (Whenever characters are added to your squad adjacent to this character, this character cannot move that round)
  • Immediate Battle Droid Reserves 40 (If you roll exactly 4 or 14 for initiative, you can add up to 40 points of medium-sized Separatist characters whose name contains Battle Droid to your squad, adjacent to this character, immediately before your first activation of the round)

"Ouch time." - Captain Roos Tarpals

Average Rating: --
General_Grievous
2/15/2018 2:45:54 PM

Yes well done! This helps narrow down my choices since I was considering one hahaha. Only thing I would consider is upping that damage and attack to 20-30 and 7-9 respectively as Huges and minor reserves pieces don't need to cost that much
Lord_Ball
2/15/2018 3:13:32 PM

These things weren't used for their offensive capabilities so I'll stay on the lower end of your suggestion. Problem with cost is Tann, she forces Sep huges to be overcosted by at least 5 points so I could maybe drop cost to 44. I want to keep it so you can't fit 3 in for less than 100
surf_rider56
2/15/2018 4:00:08 PM

... there IS the slight possibility of adding ridiculously to the activation issue ... can you imagine getting lucky and hitting 14 Twice??
Lord_Ball
2/15/2018 4:29:26 PM

That's the gamble you take with reserves. In this case if you don't hit it you pay a lot for a semi-mobile wall. If you do hit it you have a swarm of easily taken out fodder the opponent has to chew through. With the less than stellar unit restriction is helps balance out the high point value of the reserves. I was going to make it strictly Battle Droids but they were refit to accommodate SBDs by the clone wars.
blemelisk
2/15/2018 11:31:41 PM

I like this.
AlexTheGreat
2/18/2018 10:27:21 PM

I think it boosts the seps a lot!! Good idea!
swinefeld
2/20/2018 1:31:10 AM

I must admit, I was expecting something else when I saw Transport in the name. Deployment Rack is great. Fun piece! :)
Lord_Ball
2/20/2018 12:48:26 PM

Updated. Since Immediate reserves are already adjacent (that's a long ability name now!) Deployment Rack is now a thematic drawback.
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