Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-
Rapport ((All Wookiees cost 1 less when in the same squad as this character))
-
Friend of the Wookies (Non Unique Wookies can be in this character's Squad regardless of Faction, and receive +2 Defense.)
-
Reserves (Wookie) (If you roll a 5, 10, or 15 for initiative, you can add up to 30 points of Wookie characters to your squad immediately before your first activation of the round)
-
Lifedebt (Receiver Yoda) (When this character is reduced to half hit points or less, his Reserves ability automatically triggers on the next round. All allied Wookies gain bodyguard, and unique Wookie allies gain Heal 10 for the rest of the skirmish. This effect can only occur once per skirmish.)
Force Powers
-
Force 1
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Anticipation (Force 1: Reroll initiative once per round)
-
Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
-
Enhance Agility (Force 1; after initiative; until the end of the round this character does not provoke attacks of opportunity and is not slowed by terrain or enemy characters.)
Commander Effect
Wookie followers gain Charging Assault +10 and Trooper followers gain Grenades 10.
2/17/2018 1:48:10 AM
2/17/2018 3:03:57 AM
2/17/2018 4:01:24 PM (Updated: 2/17/2018 4:02:23 PM)
2/17/2018 4:30:16 PM
2/17/2018 9:14:14 PM
2/18/2018 3:17:27 AM
2/18/2018 6:13:22 AM
2/18/2018 6:55:20 AM
2/18/2018 6:56:16 AM
2/18/2018 7:27:41 PM
2/18/2018 7:34:59 PM
2/18/2018 7:36:45 PM
2/18/2018 10:38:23 PM
2/19/2018 1:49:15 AM
2/20/2018 1:15:34 AM