Special Abilities
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Affinity (May be in a Republic squad)
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Rapport (Characters with Mounted Weapon cost 2 less while in this character's squad.)
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Willing to Serve (Counts as a follower for purposes of allied commander effects)
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Combined Arms (BL) (If this character is adjacent to another with Mounted Weapon or Machinery, all followers may count distance from this character or any character that has Mounted Weapon or Machinery for the purpose of Commander Effects.)
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Veteran Instincts (Once per round, after initiative is determined, if your final result is lower than your opponents, you can choose one character with Machinery or Mounted Weapon within 6 squares. This character can take an immediate turn which does not count as one of your activations.)
Commander Effect
Allies lose Heavy Weapon. Allies with Mounted Weapon or Machinery get +4 Speed and gain Stable Footing.
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