Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Quadruple Attack (On its turn, this character can make 3 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Master Tactician (You automatically choose who goes first except on a roll of 1)
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Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
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Regeneration 20 (If this character doesn't move on its turn, remove 20 damage from it at the end of that turn)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
Force Powers
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Force 6
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Force Renewal 3 (This character gets 3 Force points each time it activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
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Lightsaber Precision (Force 1: This character gets +10 Damage on its next attack)
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Lightsaber Throw 5 (Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)
BEWARE!!! THE MIGHTY EWOK!!!!!
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