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More protein than a Gimer Stick.

Hit Points: 100
Defense: 19
Attack: 8
Damage: 20
Rarity:
Base: Large
Gender: Male
Creator: Darth_Frenchy
Created: 3/21/2018
Updated: 3/21/2018

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
  • Galloping Attack (As this character moves, he can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
  • Melee Duelist (+4 Defense when attacked by an adjacent enemy)
  • Stable Footing (Not slowed by difficult terrain or low objects)

Force Powers

  • Force 1
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Average Rating: --
AlexTheGreat
3/21/2018 1:27:41 PM

Like a Yoda on K but for the OR! And in some way better than him.
Darth_Frenchy
3/21/2018 1:49:05 PM

The lack of swapping in OR makes it so this guy will never quite measure up, but he packs a punch. OR needs a scissors piece, but giving them their own flavor is what I'm trying to do.
jen'ari
3/21/2018 1:56:44 PM

Might I question why OR needs a scissor piece? why can't they stay unique? just because a faction does not have a certain type of piece or access to a certain play style does not mean it has to have it. For instance NR does not have Swap, it compensated by having levitation. Same type of concept here. Mandos do not have activation limiting control they compensated by having tanks and before round area movement.
jen'ari
3/21/2018 1:57:02 PM

It doesn't have a huge scissor piece but it could have multiple pieces with built in offensive movement so that, over the course of a round, it has a similar effect. I would hate to see galloping attack in OR as much as I would hate to see Resol'nare in Separatists. Something fresh would be wonderful. Something unique #NoStaleBread. P.S. Swoop bikes do not gallop...
Darth_Frenchy
3/21/2018 2:07:54 PM

Saying a faction doesn't need a scissors piece is liking say they should always lose to swarms, lol. Four factions have gallop and the only one that is a problem is republic, reason being kybuck is a medium base with swap.Multiple pieces with offensive movement does not solve the same issue, unless your talking about daala.
jen'ari
3/21/2018 2:09:42 PM (Updated: 3/21/2018 2:12:58 PM)

Well let me know which swarms you are worried about and I will help come up with a "non galloping attack" solution. Does NR always lose to swarms? I dont recall them always losing. I remember beating a swarm squad played by a respectable player (on his map) (it was pre errata Poggle) and beating it with GOWK, R2, Mace, and Yoda. yep Master Yoda.
Darth_Frenchy
3/21/2018 2:13:19 PM

OR already have some scissors options, but they are mostly basic ones. Force repulse and a single gma shooter with triple. Every tier 1 squad needs some type of scissors element and every faction should have multiple options, to a degree. The question is what would fit OR the best.
Darth_Frenchy
3/21/2018 2:16:13 PM

Also, does a wheel bike gallop? Lol Nope!!
jen'ari
3/21/2018 2:16:14 PM

I am makingt he claim that not every faction needs a scissor tier 1 option. If factions want a casual scissor option that does not define the faction who is going to so anything? We are talking the identity of a faction here. You say that OR needs a scissor piece. I am asking why? I am always asking what swarms you are worried about. I also am asking if NR (that does not have a huge scissor piece, just area damage) loses to swarms all the time. I guess we need to define what a scissor piece is as well.
jen'ari
3/21/2018 2:20:40 PM (Updated: 3/21/2018 2:20:59 PM)

A scissor piece to me is somehting that can move a long way and attack multiple targets. things such as strafe, galloping, rolling attacks (lesser), furious assault (lesser), spinning blade attack (lesser), etc. I do not think triple gma is a scissor type ability (I guess with Accurate/Sniper it can be), nor do I see area damage as scissor (force repulse, war throat, thought bomb, Unleash the force). wheel bike has legs that come out as I recall.
Darth_Frenchy
3/21/2018 2:23:21 PM

I already stated that OR have repulse so clearly I consider NR to have one of the best scissors options around. They are just handicapped by it being a force power thanks to the yalismari and vong, the struggle. A scissors pieces is any piece that can take out multiple characters per turn. How many characters, the distance/area and the amount of damge it can do to each piece all determine whether it is a minor or major scissors option.
Darth_Frenchy
3/21/2018 2:28:30 PM

Swarms aren't just the issue, but competing with high act squads and regaining the activation advantage, or even just lessening the margin. The purpose of a scissors option is not just to counter a swarm, but some also can counter higher activation squads. Gallop attack itself is not faction defining, that's why ballance is key.
jen'ari
3/21/2018 2:35:44 PM

why do you think you have to regain activation advantage?
Darth_Frenchy
3/21/2018 2:48:55 PM (Updated: 3/21/2018 3:02:39 PM)

You don't "have" too, but every tier 1 squad, with very few exceptions, has the ability too. It is especially key when playing against act control, swap and Strafe.
jen'ari
3/21/2018 3:19:23 PM

Ya, I agree. but don't have to is the right way to say it. Why reproduce what is already there if you don't have to? People like Mandos because it is different. If swarms and activation control are your worry the best thing is to think about ways to defeat those things. I would love for OR to have a viable Rolling attacker, similar function but different flavor.
Darth_Frenchy
3/21/2018 4:24:41 PM

A viable rolling attacker is an oxymoron. Rolling fire on the other hand is helpful. Your talking about combatting tier 1 squads with tier 2 functions. If we can come up with a unique answer to tier 1 squads in OR without extreme power creep then that's great! If not then we should just do something like this
Darth_Frenchy
3/21/2018 4:25:02 PM

What Unique ideas do you have?
jen'ari
3/21/2018 4:54:33 PM

I dont think you have to reinvent the wheel. Pieces like Ven Zallow have set a good mold imo. Evade for ranged defene Stifling so damage sticks. add Rolling Attacks to a Ven build and there you go. Here is a Ven type build with Rolling Attacks. http://www.bloomilk.com/Custom/31931/satele-shan--grandmaster this is a 5 second build by the way. So cost and things are not set
Darth_Frenchy
3/21/2018 5:02:34 PM

For rolling attacks to work your opponent has to be an idiot. I play swarms and high act, rarely will I allow my opponent to pull off rolling attacks, if ever.
jen'ari
3/21/2018 5:22:36 PM

umm. possibly. but with twin and stifling you are going to be killing stuff and moving on. it is helpful either way. One of the good things about these super power jedi is that they ahve done so much stuff. Force Repulse 4 can easily be added instead of push 4 if that is more of a touch for you. I will put it in there.
jen'ari
3/21/2018 5:24:06 PM

Now she has the scissor options of Rolling Attacks or Force Repulse 4. So now the oppoonent really have to spread. Shutting down CE's with Bastila means a lot as well.
Darth_Frenchy
3/21/2018 5:33:44 PM

Repulse 4 is for sure a good one. Not trying to sound combative, but I see rolling attacks behind a shooter having double when it comes to it's effectiveness. For rolling attacks to work it really needed to be 4 squares of movement minimum.
CorellianComedian
3/21/2018 5:46:01 PM

I like the piece - I was confused why Alex said it might be better than Kybuck until I saw the tiny price tag. Looks nicely balanced. I love how you can gallop 10 and then Repulse a small group of enemies.
jen'ari
3/21/2018 5:53:06 PM

Rolling attacks.. no way is it less just because it's maximum Potential is massive. Double will always only ever be two
Darth_Frenchy
3/21/2018 6:04:41 PM

A potential that is very easily countered. A one trick pony that you can see coming may as well be a no trick pony
Darth_Frenchy
3/21/2018 6:05:42 PM

@CC pricing is the tricky part of course. Should it lose something or have it's cost raised?
jen'ari
3/21/2018 6:20:27 PM

thats why it should have a second line of offense. Lets face it. the spacing required for this piece is MASSIVE for swarm squads. You could even give her jedi reflexes if required. than evade for ranged, if they want to get close take a twin attack. there are ways to do things is the point. besides the same ol' same ol
Darth_Frenchy
3/21/2018 7:01:41 PM

On top of not working the way you think it will your talking about a piece that costs a quarter of your squad, which doesn't exactly give you much flexibility in squad building. Let's get back to this piece in the comments though, we can talk about the other one in it's comments
jen'ari
3/21/2018 8:43:54 PM

I don't really have anything to say about this piece except it's a poor mans kybuck that is just another example of the same old stuff. It is crutch play used to fit a needed function
Darth_Frenchy
3/21/2018 8:46:56 PM

Come up with a better idea then, as of now all you have done is come up with a piece that doesn't help and destroys melee...
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