Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
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Brutal (+10 Damage against smaller living enemies: Whenever a Large or smaller living enemy is defeated by this character's attack, remove damage from this character equal to the damage needed to defeat that enemy)
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Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
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Crushed (When this character is defeated, characters occupying this character's base are also defeated; save 6)
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Defensive Stance +4 (This character gets +4 Defense while activated)
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Indiscriminate Reactions (Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.)
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Resistent (Ignores other characters' abilities that would take control of this character or cause it to join an enemy's squad. Not subject to commander effects. Ignores character with Diplomat when moving or targeting.)
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Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
"The people of this system were giants, we think." —Obi-Wan Kenobi
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