Special Abilities
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Unique
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Single Reactor Ignition (Replaces Turn; At the end of this character's next turn, defeat all character's within 10 squares of an opponent's starting zone, your own starting zone or of the centre of the map. This ability can only be activated once every two rounds.)
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Critical Design Flaw (If your opponent ever rolls a natural 20 on any dice roll, this character is immediately defeated.)
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Shifting of Power (If an enemy character is defeated by this character then immediately add 20 points of Imperial characters to your squad. When this character is defeated, your opponent may add 30 points of Fringe, Rebel or some other sort of terrible Ewok-type characters thing to their squad.)
The essence and definition of Imperial power and might, well except for when it's not...
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