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Here's where the fun begins.

Hit Points: 180
Defense: 18
Attack: 14
Damage: 30
Rarity: Very Rare
Base: Large
Gender: Male
Creator: Lord_Ball
Created: 5/9/2018
Updated: 5/11/2018

Special Abilities

  • Unique
  • Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
  • Savage (This character must end his move next to an enemy if he can and does not benefit from commander effects)
  • Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
  • Charging Assault +20 (Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Resilient (Immune to critical hits)
  • Laminanium Armor (Each time this character activates, remove 10 damage from it.)

Flight would be renamed to Great Leap or something along those lines, as Laminanium would be renamed to "Rapid Regeneration". He would also have an "Avenger" Sa, but I didn't feel like making new abilities that I would never reuse so it is what it is.

Average Rating: 9.00 (1)
jen'ari
5/9/2018 3:11:53 PM

Could you make a Seismic Clap ability that is like Force Repulse? Right now he is a 16 square 50 damage to one person. Maybe Overwhelming power? or something.
Lord_Ball
5/9/2018 3:39:26 PM

To up his Damage output I added Splash, but also added Cleave - likely only 1 would stay. Notice that he is non-melee for all his large-object-throwing needs! Also added Resilient, because if anyone is it's the Hulk!
jen'ari
5/9/2018 3:57:13 PM

I would prefer melee and than a throw something type ability that has splash damage. His main thing is grabbing and punching people after all.
Lord_Ball
5/9/2018 4:06:49 PM (Updated: 5/9/2018 4:13:00 PM)

Asside from the splash damage he'd already play that way due to Savage (He won't be hurling the nearest automobile if he can charge the enemy). In light of that I'll definitely go with Cleave over Splash, as that is more grab and punch which I agree is his style. Now that I think about it more, I feel non-melee definitely helps the "flavor" of his character, because let's face it you just don't block/parry the Hulk!
jen'ari
5/9/2018 4:34:31 PM

I thought melee with overwhelming. this way they cannot block/parry it at all.
Lord_Ball
5/9/2018 6:26:03 PM

I prefer it this way as it takes those with better reflexes (Evade) to evade the thrown object instead of some save ability.
Lord_Ball
5/9/2018 8:29:58 PM

Gave him a name change, just because it's more fun this way.
shmi15
5/11/2018 11:45:32 AM

I would add Regen 20 to him.
Lord_Ball
5/11/2018 1:17:12 PM

I could do that over DR, but he's not likely to stay still long enough to benefit. However, I did notice I need 2 custom abilities, so great Leap and another SWM ability renamed to fit it will be!
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