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Isn't too proud of this technological terror it has constructed.

Hit Points: 60
Defense: 14
Attack: 6
Damage: 10
Rarity:
Base: Medium
Gender: Male
Creator: jak
Created: 6/14/2018
Updated: 6/16/2018

Special Abilities

  • Wookiee
  • Mad Claw (This Wookiee gains Twin Attack, and + 10 damage vs adjacent opponents)
  • Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
  • Self-Destruct 40 (When this character is defeated, each adjacent character takes 40 damage)
  • Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
  • Stun Grenade (Replaces attacks: Range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
  • Explosive Traps (Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles)

Ghrawwer weth weth jafav!

Average Rating: --
surf_rider56
6/14/2018 8:26:17 PM

Base 11. Destruct & Grenades @ 4 each = 19, Satchel Stun, Traps @ 2 each, 25. Claw = 27 so slightly undercosted. The cost doesn't bother me nearly so much as a low-mid 20's character with the twin 40 abilities; seems excessive for a non-unique and I'm not sure Stun Grenade on top of that is appropriate. Looks like just too much firepower again for non-unique to me IMO. You've got 5 explosive abilities; the 40's are too much and I think no more than three SA's for the Non-uni would be more apropriate
jak
6/15/2018 1:43:32 PM

I'll increase the cost
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