Special Abilities
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Unique
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Affinity (May be in a New Republic squad)
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Lightsaber (+10 Damage against adjacent enemies)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
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Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
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Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
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Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
In another lifetime I like to think I would have joined the jedi order and had my healing abilities used to their fullest. but now I only play what I was taught is a jedi~ scoots thinking about his life outloud.