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Will not condone a course of action that will lead it's people to war.

Hit Points: 40
Defense: 16
Attack: 8
Damage: 20
Rarity: Common
Base: Medium
Gender: Male
Creator: Oakel
Created: 7/17/2018
Updated: 7/17/2018

Special Abilities

  • Beskar'gam (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
  • Close-Quarters Fighting (+4 Attack against adjacent enemies)
  • Coordinated Movement (At the end of this character's turn, 1 non-Unique Trooper or Soldier ally may immediately move up to 2 squares)
  • Gauntlet Knife +10 (+10 Damage to 1 adjacent target; this counts as a melee attack)
Average Rating: --
surf_rider56
7/18/2018 1:32:26 AM (Updated: 7/18/2018 1:33:13 AM)

Base 12. Besk Armor 14, Close Quarter 15, , Knife 16, Movement 18-19 so its about right. Interesting take on early Mando's.
Naarkon
7/18/2018 2:30:22 AM

I like this guy. Simple but very effective.
swinefeld
7/18/2018 4:28:21 AM

Solid entry. I like the hand-to-hand bits a lot. Co-Mo is the icing. Nicely done!
General_Grievous
7/18/2018 7:11:24 PM

Agreed very nice work here I like what you have going on with the hand to hand push, excellent theme and execution
jen'ari
7/18/2018 7:13:37 PM

will be reliant on a Captain, I like the feel of the piece.
shmi15
7/19/2018 4:35:52 PM

Very nice close quarters fighting idea! Shows their versatility very well. Coordinated Movement on him is interesting, and gives Mandos some Uber movement with a few of them. Don't think it is to much at all. But these guys are really at their best adjacent, and I am not sure that can happen with no cloaked/stealth
Oakel
7/19/2018 6:31:01 PM

The idea is that you use their improved mobility to close, especially if you are running them with Kelborn, there would likely be enough survivability to make it into close range. While not spectacular, they are able to shoot decently well, enough to be a threat before CM puts them into melee range.
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