Special Abilities
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Unique
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Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost)
Force Powers
Commander Effect
At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions. Non-Unique New Republic allies gain Bravado
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