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Here's where the fun begins.

Hit Points: 60
Defense: 17
Attack: 8
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Male
Creator: adamb0nd
Created: 9/19/2018
Updated: 9/20/2018

Special Abilities

  • Unique
  • Hutt Cartel
  • Mercenary (This character can move only if he cannot make an attack from his starting space)
  • It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
  • Assassin(Imperial) (+4 Attack and +10 Damage against living enemies. Increase damage to +20 against living imperial enemies.)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Defensive Stance +4 (This character gets +4 Defense while activated)

Commander Effect

Allied mercenaries gain Defensive Stance +2

Average Rating: --
General_Grievous
9/19/2018 10:51:34 PM

Only question is would it be easier and simpler to have the normal Assassin and Imperial Hunter instead of being one Ability? Otherwise pretty cool though! And he Mercs need it!
adamb0nd
9/20/2018 12:53:00 PM

Updated ability to clarify. I wanted it to do more damage to imps without increasing attack.
General_Grievous
9/20/2018 2:58:26 PM (Updated: 9/20/2018 2:58:46 PM)

Ok so it's +20 damage instead of +10 against Imperials. I got you, so essentially he has Assassin and if there was a version of Jedi Hatred called "Imperial hatred" to stack on an extra 10.
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