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About twelve parsecs outside the Rishi Maze

Hit Points: 80
Defense: 19
Attack: 11
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: jen'ari
Created: 12/4/2018
Updated: 12/4/2018

Special Abilities

  • Seasoned (This character can reroll one failed attack once on its turn.)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Tactical Shot (Adjacent enemies damaged by this character cannot make attacks of opportunity this turn.)
  • Veteran (This character gets +2 to saves.)
  • Camaraderie (Allies whose name contains Elite gains veteran.)

Commander Effect

Followers within 6 squares gain Tactical Shot.

Average Rating: 10.00 (1)
CorellianComedian
12/4/2018 10:15:23 PM

Tactical Shot is brilliant. That ability has been needed for a long time, and I have never been able to come up with a good name. Excellently done. The piece is solid. Solid abilities. Thanks for the acknowledgement of Elite pieces - just about every faction has "Elite" something or other with absolutely no specific boosts. Mild save bonuses are always cool. I'm assuming base 20 damage? Maybe not?
jen'ari
12/4/2018 10:27:45 PM

Thanks. I love the idea of tactical shot on pieces that are decently vulnerable. I have always hated the premise that ranged attackers die as soon as melee catches up to them and that melee has a hard time catching thm. So many fun battles between ranged shooters and melee that were fought in close proximity (Cad Bane battles, Obi-wan vs Jango, Mace vs Jango, etc). that I would like to see more represented in the game. The +2 to saves helps some elites that have Beskar'gam. and the Elite Supercommando that has twin benefits most from Tactical Shot.
General_Grievous
12/6/2018 6:48:21 AM

Interesting idea, I had never considered elites to be a subfaction but nice simple boost
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