Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Agile (This character can move 2 extra squares at the end of his turn)
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Tactician +2 (Add +2 to the initiative roll except on a roll of 1)
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Synergy (This character gets +2 attack and +2 defense when within 6 squares of a character whose name contains Qui-Gon Jinn.)
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Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
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Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
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Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
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Lightsaber Protection (Force 1: When this character or an adjacent ally are hit by a nonmelee attack, The character takes no damage if this character successfully makes a save 11.)
"You were right about one thing master. The negotiations were short."
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