Special Abilities
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Unique
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Pilot
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Force Bond (Imperial Knight allies gain Force Renewal 1)
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Cortosis Gauntlet 17 (Whenever this character rolls 17 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Force Powers
Commander Effect
Imperial Knight allies gain Cunning Attack.
If this character or an Imperial Knight ally has line of sight to an enemy at the start of a phase, you can choose to activate 2 or 3 characters in that phase.