Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
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Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
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Vong Implants (When this character activates, he takes 10 damage; save 11. On a failure, this damage cannot be prevented)
Force Powers
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Force 4
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Recovery 60 (Force 3, replaces turn: Remove 60 damage from this character)
Commander Effect
Unique Sith followers with a lightsaber gain Extra Attack.