Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Covenant Watch Circle (Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.)
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Predictive Reflexes (Once per turn, when hit by attack, this character may immediately move up to his speed or make an attack)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
"And whoever heard of a Feeorin Jedi? But Feln is a natural."
―Krynda Draay