Special Abilities
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
Commander Effect
While your opponent out Activates you: you gain +4 Attack, and +10 Damage, Allies within 6 Squares may roll 2 Dice for every Save,
and use either Die roll, and Non Unique Fringe Opponents gain Diminutive.