Special Abilities
-
Melee Attack (Can attack only adjacent enemies)
-
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
-
Counterattack (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
-
Giant Dianoga (This character can be placed on tiles that contain wall squares. At the start of the skirmish all spaces this character occupies and adjacent spaces to this character become low cover and lose any other terrain markings (including walls). Limit one character with Giant Dianoga per squad.)
-
Cloaked (If this character has cover, she cannot be targeted by nonadjacent enemies)
-
Tentacle Ensnare (Replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy. An enemy that takes damage in this way is considered to be activated, save 16.)
-
Non-sentient (Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.)
Lurking in the sewers below Prince Xizor's palace dwelled a terror that guarded a hidden entrance into the fortress. Many foolish beings thought this was the easy way to sneak in, none have ever returned.
4/22/2019 2:44:26 AM
4/22/2019 2:54:06 AM
4/22/2019 7:52:34 AM