Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
-
Acrobatic (Ignores enemy characters when moving)
-
Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
-
Cover Fire Blasters (Replaces attacks: sight; make 2 attacks against 1 target at +11 Attack and 10 Damage. These count as nonmelee attacks and an enemy hit by this attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
-
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
-
Distraction (Suppresses adjacent enemy commander effects)
-
Teamwork (At the end of this character's turn, he may immediately make an attack or use an ability that replaces attacks)
Force Powers
-
Force 3
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
-
Force Choke 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.)
-
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Commander Effect
Allies with a lightsaber within 6 squares gain Ambush.